![]() There’s often a lot more that goes into removing something like bunny hopping than just a desire for polish. Or even a different game built on different assumptions where those dynamics are accepted. ![]() One of them has to go.Ī good designer, though, should also be examining why that mechanic was fun, and how the same dynamics that led to it can be recreated in a way that’s fun for both the player and their opponent. Inevitably, there will be some mechanic or feature that works against the long-term health of the game, despite being fun for some, and it’s either the game or the mechanic. It’s common for many gamers to believe that fun for them is fun for everyone, but balancing fun for multiple parties in a multiplayer game, where losing has to be fun, too, involves a lot of tradeoffs. Fun is different things to different people.
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